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Mega Man 9

Reviewer: Graham

How do I describe Mega Man 9? Well… “retro” would barely scratch the surface of this one. Capcom set out to make a true successor to the old 8-bit Mega Man games, and apparently the best way to do that was through another 8-bit game. That’s right, MM9 is essentially a new NES game released for the Wii, PS3, and 360. And, despite the fact that it is one of the most technologically primitive games released in the last 2 decades, it really is a fantastic game.

GRAPHICS 4/5

20 years ago, this game would have had top of the line graphics. Now, it’s something of a shock to see pixelated sprites. But once you get over that initial shock, MM9 has its own visual charm. Everything looks good, with detailed environments and interesting character designs. Bright colors are everywhere, and the game is never boring to look at.

SOUND 5/5

8-bit sound in all its glory. No orchestrated music or voice-overs here, just good ol’ fashioned NES-style sound effects and tunes. As a series, Mega Man has always had solid soundtracks, and MM9 continues that proud tradition. I don’t think there’s a bad track in the game, and some of them, such as Tornado Man’s Stage, are good enough to stand with the best Mega Man themes. Needless trivia: My personal favorite song from the game is Hornet Man’s Stage.

GAMEPLAY 5/5

Classic Mega Man, all over again. That means some of the best action and platforming around. However, it also means that MM9 is hard. Incredibly hard. I’ll be honest; I actually can’t beat the game myself. Wily’s Castle is just too brutal. This is really a throwback to the difficulty of the NES days, where beating a game took hours of replaying levels, practicing over and over again until you were able to finally beat them. It can be very frustrating at times, but finally beating a level after all that hard work is immensely satisfying. There are moments that make you want to throw your controller across the room, but usually the game is hard in all the right ways. It’s challenging and makes you want to play further, instead of just being unfairly hard.

MM9 controls just like the older Mega Man games, so in other words, control is spot-on. After playing all our new-fangled modern games, it may take a while to get used to not having such simple maneuvers as “shooting upwards,” but everything is very intuitive once you get the hang of it. The level design is superb. Each level is cleverly laid out and they all have fun gimmicks that make every level feel unique but don’t take too much adjusting to get used to.

STORY 1/5

Why would you play a Mega Man game for story? Though, for the few people who care, this game does have a twist on the old formula. This time, the evil Dr. Wily has convinced the world that Dr. Light created the evil robots, and Mega Man must clear Dr. Light’s name. Intrigued? ... Yeah, like I said, who cares about the story? You’re a robot with a gun for a hand. You blow up other robots. This is all you need to know.

REPLAY 3/5

This is kind of a tricky area. The game is pretty short. If you were good enough, you could probably play through it in an hour or two. However, you’re probably not that good, at least not at first. So your initial run will probably take several hours of playing the levels over and over, trying to learn them. There are also some modern touches to the game in the form of Achievements and downloadable content. The Achievements can get pretty ridiculous in difficulty, so they’re mostly for the hard core, and the downloadable content includes harder difficulty levels (in case you hate yourself) and time attack modes. So really, this is the kind of game where the replay really depends on how much you are willing (or even able) to put into it.

OVERALL 4.5/5

Mega Man 9 is not just a throwback to a bygone era of gaming; it’s a great game in its own right. This is a very pure and concentrated dose of intense gaming. It may be hard, but for those who are up to the challenge, the end results are ridiculously satisfying.

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